Web3 game development on Solana

Solana is fast and cheap enough for real games, not just trading cards. We add ownership to your game where it makes it better: items and currencies players truly own, rewards they can trade, and on-chain logic that stays out of the way, with no wallet pop-up every time someone swings a sword.

Questions answered

What we do

  • Items players own

    Weapons, skins, characters and land as Metaplex Core NFTs, or as compressed NFTs when you're minting to thousands of players at a fraction of a cent each.

  • In-game currencies

    Soft and premium currencies as SPL tokens, with sinks and sources designed so the economy doesn't inflate away after launch.

  • Smooth sign-in

    Wallet sign-in for crypto natives, and email or social sign-in with an embedded wallet for everyone else, so new players aren't lost at the door.

  • No pop-up every move

    Session keys let a player approve a play session once, with limits on what it can do and when it expires, instead of signing every action.

  • Unity, web and mobile

    Integration with Unity through the Solana Unity SDK, with web games in React, Phaser or Three.js, and mobile through the Solana Mobile Stack.

  • On-chain where it matters

    Ownership, trades, rewards and tournaments on-chain; fast gameplay off-chain or on real-time layers such as MagicBlock's Ephemeral Rollups when it needs to be fully on-chain.

What you get

  • Game economy and token design
  • Item collections and minting
  • Game integration (Unity, web or mobile)
  • Programs for rewards, crafting or tournaments
  • Marketplace and player dashboards

How long it takes

Adding items, a token and wallet sign-in to an existing game takes a few weeks. A new on-chain game or economy is a larger build, planned in milestones in your proposal.

Your proposal sets a firm timeline before any work starts.

Built with

  • Solana Unity SDK
  • Metaplex Core & Bubblegum
  • Anchor & Rust
  • MagicBlock
  • React, Phaser & Three.js

How it works

  1. 01

    Discover

    We talk through your goals, agree the scope and send a proposal with a firm timeline.

  2. 02

    Design

    You see the plan and the look before anything is built, and we refine it together.

  3. 03

    Build

    We build and test, sharing progress in your dashboard as each part lands.

  4. 04

    Launch

    We ship to mainnet or your domain, hand over everything, and stay on hand for support.

You follow every step in your Blue Brick dashboard: status, chat with your Project Lead, deliverables to review, and payments in SOL or USDC. You own everything we build once the project is paid for.

Questions

Does my whole game have to be on-chain?

No, and usually it shouldn't be. Most games keep fast gameplay off-chain and put ownership, trading and rewards on Solana. Fully on-chain games are possible too, with real-time layers such as Ephemeral Rollups.

Will players need a crypto wallet?

Not to start. Players can sign in with email or a social account and get an embedded wallet in the background; crypto-native players can connect Phantom or Solflare instead.

Can you add Web3 features to a game we already have?

Yes. Adding items, a currency or rewards to an existing Unity or web game is one of our most common gaming projects.

How do you stop the in-game economy from collapsing?

By designing it before building it: where currency comes from, where it's spent, what's scarce, and how rewards scale with players. We model it and adjust it with you before launch.

Can items be traded on marketplaces?

Yes. Items minted as Metaplex Core NFTs or compressed NFTs can be traded on Solana marketplaces such as Magic Eden and Tensor, with royalties set the way you choose.

Guides on this

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Ready when you are

Answer a few quick questions and you’ll get a project number straight away. We reply on the contact method you choose.