How to Build a Web3 Game on Solana: Architecture That Works
How to build a Web3 game on Solana: what belongs on-chain, player-owned items, in-game tokens, easy sign-in, session keys and real-time options.
By Blue Brick team · Published 26 September 2026 · 3 min read
The Web3 games that last have one thing in common: they're games first. The blockchain adds real ownership and new economies, but it stays out of the way of the fun. Solana is a strong fit because transactions are fast and cheap enough to use during play, not just in a marketplace.
This guide covers the architecture decisions that make or break a Web3 game.
Decide what goes on-chain
Putting everything on-chain is rarely the right call. A useful rule: put on-chain what players need to own or trust, and keep the rest fast and off-chain.
| Usually on-chain | Usually off-chain |
|---|---|
| Items and characters players own | Moment-to-moment gameplay |
| Premium currency and rewards | Matchmaking and chat |
| Trades between players | Animations, physics, rendering |
| Tournament entry and prizes | Most progress and stats |
Some games go further and run their core logic fully on-chain. That's possible on Solana with real-time layers such as MagicBlock's Ephemeral Rollups, where game accounts are delegated to a fast execution layer during a session and settled back to Solana afterwards.
Items players truly own
Game items as NFTs let players keep, trade and sell what they earn. Two common choices:
- Metaplex Core for valuable or unique items, with plugins for on-chain attributes a game can read and update.
- Compressed NFTs for items minted to many players at very low cost: badges, cosmetics, consumables.
We compare these in in-game items as NFTs.
In-game currencies
Many games use two currencies: a soft currency earned through play, and a premium or tradable token. Tokenising currency is powerful but risky: if rewards outpace what players spend, the economy inflates and collapses. Design sinks (things to spend on) alongside sources. More in designing a Web3 game economy.
Sign-in without losing players
Asking a new player to install a wallet before playing loses most of them. Better options:
- Email or social sign-in with an embedded wallet, created for the player in the background, which they can export later.
- Wallet sign-in for crypto-native players who already use Phantom or Solflare.
No pop-up for every move
Nobody wants to approve a wallet pop-up every time they attack. Session keys solve this: the player approves a play session once, creating a temporary key limited to your game's program, with an expiry. The game then signs routine actions with it.
Engines and platforms
- Unity games use the open-source Solana Unity SDK, which covers wallets, NFTs, transactions and session keys.
- Web games built with React, Phaser or Three.js use Solana's JavaScript libraries directly.
- Mobile games can use the Solana Mobile Stack.
Launch checklist
- Playtest the fun before adding tokens.
- Model the economy with realistic player numbers.
- Test on devnet, including what happens when many players act at once.
- Get the programs that hold value security reviewed.
Build it with us
We add Web3 features to existing games and build new on-chain games on Solana: items, economies, sign-in, session keys and the programs behind them. See our Web3 gaming service.
Keep reading
Web3 gaming
Designing a Web3 Game Economy That Doesn't Collapse
Why so many play-to-earn economies collapsed, and how to design a Web3 game economy that lasts: sources and sinks, two-token models and testing.
26 Sept 2026 · 3 min read
Web3 gaming
In-Game Items as NFTs on Solana: Core vs Compressed NFTs
How to turn game items into NFTs on Solana: Metaplex Core vs compressed NFTs, upgradable items, soulbound items, marketplaces and royalties.
26 Sept 2026 · 3 min read
dApps
How Wallet Connection Works in a Solana dApp
How Solana dApps connect Phantom, Solflare and Backpack through the Wallet Standard, sign-in with a message, reliable transactions and UX tips.
26 Sept 2026 · 3 min read